So do not underestimate how import learning and experiencing 2D animation is. In fact most 3D animation curriculum at colleges and universities, including mine, first teach 2D animation. I am willing to bet most 3D animators who work at Sony, Pixar, Disney BlueSky, and Dreamworks would agree. A person who is applying to a 3D animation job with 2D training and experience is much stronger than a 3D animator who has no 2D experience. I want to reiterate what an instructor who does work as a 3D animator (but studied as a 2D animator) said. Finally: I am gonna push learning 2D first, but that does not mean, you can't do both at the same time, Also I am not saying you have to have 5-10 years of 2D experience before touching a 3D software, I am saying you should really just give it a good try for like a two to three months, before or alongside of learning 3D. Slips, falls, but gets up super cool-likeįirst of all let me state that I am an animator working at a 2D studio who is currently learning 3D animation and modeling on my own. And who knows you could turn it into a career for yourself. It can be a very time consuming process, but very worth while. Become familiar with other first person animators and their style. If you like it, try to replicate it and make it your own this time. Find an fps you enjoy, and look for a reload that you really like. You can use other videogames as inspiration. Granted you are a safe, responsible gun owner. You can film yourself with props, or real guns. There are a couple of ways to obtain reference. Rigging is a bit more technical but a skilled rigger is always sought after. Once you become proficient with your 3D suite I would try out modeling, its a great skill to have. I would look on either gamebanana or sketchfab
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If you don't there are plenty of gun models and arm rigs you can find that are free for personal use.
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If you known how to model and rig, great. I would recommend you start with Blender, or get the Maya/Max free student licences. They also make Maya, which has some great animation tools. Its a great program made by Autodesk, and they make some great stuff. You can buy Maya, Max, and Cinema 4d without a subscription but Im pretty sure the cost is in the thousands. Cinema 4d Subscription based, but has a free trial.If you are a student you'll get it free for 3 years 3ds Max Subscription based, but has a free trial.Maya Subscription based, but has a free trial.The Animator's Survival Kit by Richard Williams is very helpful, and it includes everything here. Appeal: Give it charisma, make it interesting, go for something experimental.Solid drawing: DON'T LOOK AT ME I'M REALLY ONLY APPLICABLE TO TRADITIONAL ANIMATION GOSH.Exaggeration: This one is pretty self explanatory.Secondary Action: Literally the frosting on the cake, secondary action does not distract you from anything, its polish, clear and simple.